How to navigate + interpret this blog

This post explains how to navigate and interpret this blog, and provides some useful links.

The video of Descent is available below via Youtube.

A stereo .wav of the audio track can be downloaded here –

https://www.dropbox.com/s/mjuk0ill37mgev0/V4%20-%20DESCENT_ST_FULL_050516.wav

 

Markers please note

It is easiest to navigate this blog via the pages tabs.

Each post ends with a summary of the relevant learning outcomes it attempts to address with reference to marking criteria document.

Learning outcomes are numbered as per the original synopsis and overview of the project post, and the sections or paragraphs of any given post which address a specific learning outcome are annotated throughout.

All posts which address a specific outcome can be accessed using the wordpress tag for that learning outcome. All these tags are available at the bottom of this and the original synopsis and overview post.

 

 

 

Contribution Overview

Below is a breakdown of the contributions I’ve made to the various aspects of the project and the artifact. [PER4]

Descent Production
Supervision of audio production on behalf of Omni-Gaffer – 100%
Location Audio Mixer – Full shoot 3 days (100%)
Foley artist and editing – 80%
Production audio edit – 100%
Dialogue edit – 10%
Dialogue premix – 100%
Atmos and SFX – 100%
Dub Mix – 95%

Other productions –
Immort – Atmos / SFX – 30%
Immort – Foley Artist – 20%
Immort – Location Audio Mixer – 1 day (10%)
Feel Good – Foley Artist – 10%
Feel Good – Atmos / SFX – 20%
Remember – Atmos / SFX – 30%
Remember – Location Audio Mixer / Boom op – 1 day (10%)
Remember – Dub Mix – 10%

Tasks related to the company / group (Hourly, as not possible to quantify a percentage) –
Admin (consisting of booking and managing facilities / emailing / production meetings / collaborative quality control etc, as detailed elsewhere) – 32 hours
Meetings – 35 hours

Other related work –
Transportation of equipment to various locations for various productions.

Breakdown of hours worked –

Total Admin / Meets – 67
Total Creative – 123
Total Location – 52
Total Other – 2
Total Hours Worked – 244

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Breakdown of contribution to the project and hours worked – Contribution.

  • [GR2] To organise and fulfil an operating strategy and schedule which deals with multiple productions simultaneously, and which maximises efficiency and minimises issues or risks to delivery.
  • [GR3] To provide a professional standard of service in respect to location sound recording and post-sound design / mixing.
  • [GR4] To conceive, compose, source and / or produce music to client specifications that synergistically supports the other components of their films.
  • [GR5] To produce soundtracks comprising of foley, SFX, dialogue, music and atmospheres to client specifications that synergistically support the other components of their films.

DESCENT – Final Appraisal

(Outcomes – GR 1,2,3,4,5 + IN1 + PER4)

Having completed the final mix of Descent, this post will comprise an appraisal of issues with the artifact as it stands.

The main issue was with dialogue during editing and premix, with the close shot scenes around the kitchen table particularly problematic as the room they took place in has the most horrendous honky reverb which acted like the classic tiled bathroom reverb on all the dialogue, worsening as the actor’s projected more. This reverb was largely removed with Izotope RX, and some EQ’s applied to the dialogue at the same time. However, the dialogue takes were presumably not tested together prior to the mix phase (dialogue edit and mix were carried out by two different people), where it was discovered that any dialogue which is both boomed and collected from a radio mic on the same actor is close to 180 degrees out of phase, obviously closer to this amount relative to the shot, as the boom was able to be placed closer to the actor.

IMG_0398

You can clearly see the reversed phase in the photograph above. I can surmise that the outputs on the university radio mics and the MKH boom microphones are wired to opposite polarities, and this wouldn’t have been noticed on set because the master mix I use when monitoring the incoming audio was always split into stereo, with one side comprising radio mics and the other comprising the boom and other mics. When these were mixed together in the scenes however, noticable phase cancellation occurs. The combination of this and the processing in RX left the dialogue lacking body, and dangerously thin in places, whilst attempts to correct this using channel EQ consumed a large amount of time in mix. This finally necessitated the recutting of the main dialogue-heavy kitchen scenes after the first pass mix had been completed as we collectively felt it simply wasn’t up to standard, and the dialogue is still not perfect in the finished version. [GR3,5,IN1]

The mixture of production audio and foley is also a fine art and Descent uses a lot of audio from the set for the busier scenes. It was not always possible to perfectly match the perspectives of the actual set with the sounds we created in foley, and the artificial reverbs and different room tones are occasionally noticeable.

Moving on to the effects of our collaboration on the production of Descent, this particular film was very much a group effort. The script and planning phase benefited from a great deal of input from other team members, I had the choice of two composers for the project and was able to go with the one whose approach best suited the director. In post, both foley and dialogue editing tasks were split to other group members, and the final mix was heavily collectively appraised, overruling my preference and leading to an 11th hour dialogue remix which improved the issues described above. This film would definitely have been worse without the group approach, and my own time would have been less efficiently spent for certain. [GR1, PER4]

In terms of feedback on the production, I sent the following to the director and producer:

“The core team for Descent were exceptional, transcending the standard of many of the student productions with which I’ve become acquainted this year. All communication was prompt, consistent and professionally managed, production plans and details were communicated with plenty of time, and included opportunities for audio recces of the set and a sensible regime of pre-production meetings and test shoots. The production team engaged early with the process of designing the audio dimension of the film and were creative and professional in the way ideas and plans were formed, communicated and allowed to evolve.

On set, the extended production team worked cohesively and largely to a strict schedule with little apparent stress or evidence of issues. Location audio work was a pleasure to manage from my perspective. I strongly recommend any member of the team for roles in future productions and would be pleased to find myself working alongside any of them again in the future.”

In turn, we received glowing feedback from them for the service, which can be viewed in it’s entirety here. [GR1,3,4,5 + IN1 + PER4]

At 17 and a half minutes, the piece is reasonably long for a short student film created in a single term, and I’m proud of managing to sustain the work of carrying this film’s audio through from inception to completion. Whilst it still has a couple of rough edges, I believe it stands up as the first piece of film audio work worthy of portfolio use. One major piece of practical information I have learned from my work here is always monitor and mix your location in mono. The film editors who receive the raw audio before sending back the compiled lists do not benefit from stereo, and monoing at either point would have allowed me to pick up the phase issues on-set and saved time in post. [GR3]

——— 740 Words

KEY POINTS – 

Discussion of some issues in the final mix of Descent – Individual Reflection

  • [GR3] To provide a professional standard of service in respect to location sound recording and post-sound design / mixing.
  • [GR5] To produce soundtracks comprising of foley, SFX, dialogue, music and atmospheres to client specifications that synergistically support the other components of their films.
  • [PER4] To contribute extensively to multiple film productions.

Group involvement in the production of Descent – Process Management

  • [GR1] To professionally operate as a small to medium size company (or other recognisable business entity) in the audio production / post-production field might.
  • [PER4] To contribute extensively to multiple film productions.

Feedback between groups – Professional Practice

  • [GR1] To professionally operate as a small to medium size company (or other recognisable business entity) in the audio production / post-production field might.
  • [GR3] To provide a professional standard of service in respect to location sound recording and post-sound design / mixing.
  • [GR5] To produce soundtracks comprising of foley, SFX, dialogue, music and atmospheres to client specifications that synergistically support the other components of their films.
  • [GR4] To conceive, compose, source and / or produce music to client specifications that synergistically supports the other components of their films.
  • [IN1] To successfully manage the provision of service by the business for the film Descent with regard the assignment of resources, specialisms and working time, liason with the director, editor and producer on a practical and creative level, and communication of information on their needs and requirements for the piece, in order to appraise the efficacy of the collaborative approach to working on the piece – (Supervisor and Company Officer)

Reflection on process and learning – Individual Reflection

  • [GR3] To provide a professional standard of service in respect to location sound recording and post-sound design / mixing.

RESEARCH – Deciding My Rates + How Much OG Was Worth

(Outcomes – PER1, 2, 4, GR1)

As part of this final term project I decided to fix a set of rates for work which I intend to use as guidance for my actual rate-card post-university. This also enabled me to convert the work I carried out on the project this semester into an approximate monetary figure.

I asked Grant Bridgeman for a copy of his rate-card to use as a basis for this though as a multi-award winning location recordist and post-sound bod, Grant is already well established and hence so my own rates would be relatively low. I’m also going to dispense with equipment hire costs etc (though these are furnished in detail on Grant’s rate card) for the purposes of this calculation, since I’m interested in the labour aspect of the equation here, really, and am considering the situation as though I am charging the time back to a central body (so, if Omni-Gaffer were a limited company, for example). [PER2]

Grant’s rates are in line with BECTU’s, the entertainment sectors trade union, which I have also studied and as such I’ve pitched at slightly above the trainee rate therein:

Daily Rate

Sound Recordist rate is £150 per day, up to 10 hours, additional hours charged at £25 per hour or part thereof.

Weekly On Set Rate                                                                    

5 Day Week, 10 Hour Day – £750

Post Production Rates

Daily Rate, 10 Hour day (inc studio) £150

Hourly Rates (inc studio) £15 per hour

Post production rates here are the rates a studio I work for charges for recording and producing bands at present.

Next to convert the Omni-Gaffer project into monetary terms using these rates, we first need to know what amount of time the project consumed and how many of these hours are realistically chargable. I’m thinking of myself as invoicing a central body (like a limited company) for my time here, in reality any financial rewards for a project like this in the real world would be split up according to the OG Audio agreement.

My calculations since February 1st of the hours I invested in this project are below:

Total Hours Worked – 244
Total Admin / Meets – 67
Total Creative – 123
Total Location – 52
Total Other – 2 [PER4]

Only location and creative work (which encompasses everything taking place in the studio for post work, essentially) are directly chargeable, as admin and ancillary work would be expected to be built into the hourly charges for the services. As such, we can break down the chargeable costs as follows –

1 x 5 day week of 10 hour days on-set = £750
2 x additional hours on set at £25p/h = £50
12 x 10 hour days of studio time = £1800
3 x additional studio hours @ £15 = £45

This would bring my invoice total at the rates above to £2645 which can be divided by the creative and location hours (123+52=175) to give the hourly figure of £15.10p/h, as per the rate care. However, when divided by the actual number of hours the project has consumed (including the administrative time etc), this equates to £10.84p/h. This would also be subject to income taxes etc, depending how my personal business was set up.

In reflection on these figures, it is easy to demonstrate that administrative tasks eat away at profit in an enterprise such as this which begs the question – did the increase in organisation and administration justify working collectively in this way? If we assume that the income from the five projects would be enough to cover this invoicing-for-hours-worked approach for a moment, the boon becomes the fact that working with my colleagues in this way has enabled us to complete multiple projects at all (I could not physically have invested more time in this project during the period) which in effect multiplies the income potential in return for a relatively modest increase in administrative and organisational time. [PER1]

——————————————————

KEY POINTS – 

Researching industry rates of pay – Research

  • [PER2] To develop a better understanding of the wording and content of contracts, rates and rate cards offered in the film audio field.

Exposition on hours worked – Contribution

  • [PER4] To contribute extensively to multiple film productions.

Interpretation of contribution through hourly rate and reflection on interaction with group collaboration – Individual reflection on learning and team role.

  • [PER1]  To develop a better understanding of the pros and cons of business structures, processes, regulations and agreements which might enable film audio producers to collaborate on multiple projects.
  • [GR1] To professionally operate as a small to medium size company (or other recognisable business entity) in the audio production / post-production field might.

P + P – Location Audio Contribution

This post is just a quick precis of the location audio work I was involved with in pictures and videos, for the sake of evidencing of contribution. [GR2 + GR3 + PER4]

Shots from the set of Descent
SUPPMATT - DES Clapper Board

We get our mics everywhere –

SUPPMAT - Radio SUPPMAT - Radio Pack 2   SUPPMAT - Radio Pack 1

…and we get everywhere –

SUPPMAT - CrewSUPPMAT - UnderstairsSUPPMAT - Kitch 1SUPPMAT - Kitch

 

 

 

 

 

 

 

 

 

 

 

 

Shots from the set of Immort –

IMMORT - Tight Lipped

Cramped conditions are us…

IMMORT - Stick it whereverIMMORT - Roof MixIMMORT - Tiny Sets

 

Shots from the set of Remember –

REM - SUPPMAT - Afraid Mixer

REM SUPPMAT - ActorsREM - SUPPMAT - Resting Boom

————————————- 60 Words

KEY POINTS – 

Photographic and video evidence of location audio work carried out for three films – Contribution

[GR2] To organise and fulfil an operating strategy and schedule which deals with multiple productions simultaneously, and which maximises efficiency and minimises issues or risks to delivery.
[GR3] To provide a professional standard of service in respect to location sound recording and post-sound design / mixing.
[PER4] To contribute extensively to multiple film productions.