P + P -DESCENT: The Radio Scene

(Outcomes – GR5, IN1, PER3)

This post demonstrates the process of liasing with Descent’s director, and an example of how research into the film Hannibal informed Descent’s audio practically.

The director requested a radio be playing from the first kitchen scene very early on, and provided a list of popular songs that might be played for this cue which they felt signified the story of the film prior to the arrival of the script. We immediately advised them against trying to get clearance for popular songs based on our experiences last term, a discussion which didn’t really lead anywhere conclusive.

It was resurrected upon our receipt of the script, however. A number of music cues had already been agreed by this time but the director decided that we should run the diagetic radio cue from the beginning of the first kitchen scene to the end of the final one, which comprises about 80% of the run time of the film and compromised a number of the music cues we’d agreed and which had already been roughly composed.

We’d also pointed out that the picture should refer at some point to the source of the diagetic music – with a music device in the background for example – and that one of the characters would presumably at some point have to the have the opportunity to turn it on and off, and that the requested length of the cue wasn’t conducive to the latter, since the music was expected to drop out somewhere around an active scene for the characters. The length issue was finally solved when we were given the choice of deciding where the cue should drop out after pointing out how badly having this cue in could impact the rest of the score for the piece and, whilst seeking further guidance for the device, the director requested we make the music function like the following scene from Hannibal – [IN1 + GR5]

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The score here shifts from diagetic piano music to the sinister synth based stuff fairly seamlessly. I passed this scene to the composer, and our final attempt at it can be seen below (please skip to 4:00 if the youtube embed below starts at 0:00 on your browser) –

https://www.youtube.com/watch?v=vFXaO6AgT2E&start=240

The editor also chose not to refer to any kind of visual source for the music and, whilst I had initially felt this would be problematic, watching the outcome I believe it works fine. I’m aware that I can be slavishly insistent on realism at times with devices like this, but have learned that this is not always necessary as long as the visual scene (in this case, an obviously romantic dinner) is set strongly enough. Audiences can be relied upon to ignore minor incongruities in this situation. [PER3]

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 KEY POINTS – 

How I liased with the director and the group to arrive at the outcome for this scene – Process Management

  • [IN1] To successfully manage the provision of service by the business for the film Descent with regard the assignment of resources, specialisms and working time, liason with the director, editor and producer on a practical and creative level, and communication of information on their needs and requirements for the piece, in order to appraise the efficacy of the collaborative approach to working on the piece – (Supervisor and Company Officer)
  • [GR5] To produce soundtracks comprising of foley, SFX, dialogue, music and atmospheres to client specifications that synergistically support the other components of their films.

Personal reflection on minor incongruities between audio and picture  – Process Management

  •  [PER3] To expand my knowledge of the theory of and audio techniques deployed in films similar to or influential upon those we will deliver.

DESCENT – Sound Design + Feedback Process

(Outcomes – IN1, GR1, GR4, PER1)

In my capacity as the supervisor for OG Productions managing the film Descent, I’d solicited a list of ideas from the films director about the audio dimension within a week of agreeing the services we would be providing for the film. These were perfunctory in terms of specific links to the film, as would be expected as this stage since no script or storyboard had been completed, but were detailed in terms of reference points from other films. There was also a list of potential choices of diegetic source music tracks for a song playing from a radio at some point in the potential script, as a reference point. At first glance many of these were highly unlikely to be clearable in the context of the film as the film-makers were keeping their options open and requested we clear any material required for the soundtrack for use at film-festivals and for online use in portfolio. [IN1]

Upon arrival of a script and storyboard for Descent some weeks later, the audio team read through the script together in round-table fashion. I’d insisted on this process for OG Audio’s three longer films as it was obvious that our collaborative approach to work could very easily have translated into creative isolation for the supervisors responsible for the less ‘desirable’ films (for example, as some scripts appeared stronger than others, or because of genre preferences for the team) in the pre-production stages. In the case of Descent the ideas session gave rise to two different directions for music for the film, a minimalist approach from Matt and a much more aggressive underscore heavy idea from Alice though with plenty of crossover in terms of pallette and timbre between the two – I felt Alice’s choices were likely better for the film initially. Potential recurrent motifs and key scenes for audio were isolated and a scratch sound-plan with an overview of these ideas created. [IN1 + GR1 + GR4]

Set Recce + Audio Script Meet

I was keen to solicit as much feedback as possible throughout the process of liason with the film group, so this plan was then cross-referenced with the director on a page by page basis at the set-recce and meeting pictured above, enabling me to tweak the plan more to their liking with almost everybody involved in the production present. For example, my preference for a relatively music heavy film was overturned as the director clearly preferred the subtler, more minimal approach to the music design as we described it, and as such I asked Matt to provide the score and music for the film. The meeting also yielded useful discussion on several overall balance issues within the sound design of the piece, such as how far we should be ‘borrowing’ from horror and thriller genres influencing the piece, tropes which were initially suggested by the original reference material provided by the director – It’s more thriller than horror, but only just. [GR4]

This session basically concluded formal pre-production on sound design, though some later correspondence and a second meeting were required to finalise specific elements and introduce a late addition to a scene suggested by the director in the form of an inner monologue which wasn’t present in the script, and which required specific recording time. This became one of several bones of contention in the sound design throughout, the other being scene 3’s radio music cue.

This process enabled me to piece together a master document of specific devices and the general audio arc drawn from the rough sound plan formed the basis for any team members working on the audio for the film in post, and which can be referred to by the director throughout the production.

However, no battle-plan survives contact with production and elements of this sound-script were dropped or changed in reference to the pictures as they arrived, and as the film moved into post I kept up the informal opportunities for the director to feedback on our work as they would often pop in for a listen whilst we were working on the piece. I concluded the feedback process with one more formal meet with the production team post picture-lock and after dialogue editing, foley and composition were complete but prior to mixing, roughly a week before deadline. I also requested our formal feedback at this time by way of the online feedback form I constructed for our use – The responses for Descent can be seen here – which was universally positive, best summed up in the response to an open question which I’ve lifted as a testimonial ‘…the team are extremely professional and skilled at what they do, they have the ability to transform a simple idea into something exceptional.’ [IN1]

Reflecting on this process, it was a good example of a creative collaboration between this audio team, and the director and her team. Ideas, approaches and plans were constantly being tabled, revised, filtered and discarded and the design input was spread roughly as evenly as the workload. The music decision was the main learning aspect for me, since having two composers working on the project in preproduction enabled me to present to vastly distinct approaches to the project in the early stages in some detail, thus prompting the director to a stronger vision of her musical requirements. [PER1]

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KEY POINTS – 

Process of liasing with director about sound design requirements during pre and post production – Professional practice, Process Management,

  • [IN1] To successfully manage the provision of service by the business for the film Descent with regard the assignment of resources, specialisms and working time, liason with the director, editor and producer on a practical and creative level, and communication of information on their needs and requirements for the piece, in order to appraise the efficacy of the collaborative approach to working on the piece – (Supervisor and Company Officer)
  • [GR4] To conceive, compose, source and / or produce music to client specifications that synergistically supports the other components of their films.

Driving the collective creative process – Process Management

  • [GR1] To professionally operate as a small to medium size company (or other recognisable business entity) in the audio production / post-production field might.

Reflection on learning – Individual reflection on learning and team role.

  • [PER1]  To develop a better understanding of the pros and cons of business structures, processes, regulations and agreements which might enable film audio producers to collaborate on multiple projects.

 

RESEARCH – Deciding My Rates + How Much OG Was Worth

(Outcomes – PER1, 2, 4, GR1)

As part of this final term project I decided to fix a set of rates for work which I intend to use as guidance for my actual rate-card post-university. This also enabled me to convert the work I carried out on the project this semester into an approximate monetary figure.

I asked Grant Bridgeman for a copy of his rate-card to use as a basis for this though as a multi-award winning location recordist and post-sound bod, Grant is already well established and hence so my own rates would be relatively low. I’m also going to dispense with equipment hire costs etc (though these are furnished in detail on Grant’s rate card) for the purposes of this calculation, since I’m interested in the labour aspect of the equation here, really, and am considering the situation as though I am charging the time back to a central body (so, if Omni-Gaffer were a limited company, for example). [PER2]

Grant’s rates are in line with BECTU’s, the entertainment sectors trade union, which I have also studied and as such I’ve pitched at slightly above the trainee rate therein:

Daily Rate

Sound Recordist rate is £150 per day, up to 10 hours, additional hours charged at £25 per hour or part thereof.

Weekly On Set Rate                                                                    

5 Day Week, 10 Hour Day – £750

Post Production Rates

Daily Rate, 10 Hour day (inc studio) £150

Hourly Rates (inc studio) £15 per hour

Post production rates here are the rates a studio I work for charges for recording and producing bands at present.

Next to convert the Omni-Gaffer project into monetary terms using these rates, we first need to know what amount of time the project consumed and how many of these hours are realistically chargable. I’m thinking of myself as invoicing a central body (like a limited company) for my time here, in reality any financial rewards for a project like this in the real world would be split up according to the OG Audio agreement.

My calculations since February 1st of the hours I invested in this project are below:

Total Hours Worked – 244
Total Admin / Meets – 67
Total Creative – 123
Total Location – 52
Total Other – 2 [PER4]

Only location and creative work (which encompasses everything taking place in the studio for post work, essentially) are directly chargeable, as admin and ancillary work would be expected to be built into the hourly charges for the services. As such, we can break down the chargeable costs as follows –

1 x 5 day week of 10 hour days on-set = £750
2 x additional hours on set at £25p/h = £50
12 x 10 hour days of studio time = £1800
3 x additional studio hours @ £15 = £45

This would bring my invoice total at the rates above to £2645 which can be divided by the creative and location hours (123+52=175) to give the hourly figure of £15.10p/h, as per the rate care. However, when divided by the actual number of hours the project has consumed (including the administrative time etc), this equates to £10.84p/h. This would also be subject to income taxes etc, depending how my personal business was set up.

In reflection on these figures, it is easy to demonstrate that administrative tasks eat away at profit in an enterprise such as this which begs the question – did the increase in organisation and administration justify working collectively in this way? If we assume that the income from the five projects would be enough to cover this invoicing-for-hours-worked approach for a moment, the boon becomes the fact that working with my colleagues in this way has enabled us to complete multiple projects at all (I could not physically have invested more time in this project during the period) which in effect multiplies the income potential in return for a relatively modest increase in administrative and organisational time. [PER1]

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KEY POINTS – 

Researching industry rates of pay – Research

  • [PER2] To develop a better understanding of the wording and content of contracts, rates and rate cards offered in the film audio field.

Exposition on hours worked – Contribution

  • [PER4] To contribute extensively to multiple film productions.

Interpretation of contribution through hourly rate and reflection on interaction with group collaboration – Individual reflection on learning and team role.

  • [PER1]  To develop a better understanding of the pros and cons of business structures, processes, regulations and agreements which might enable film audio producers to collaborate on multiple projects.
  • [GR1] To professionally operate as a small to medium size company (or other recognisable business entity) in the audio production / post-production field might.