Below is a breakdown of the contributions I’ve made to the various aspects of the project and the artifact. [PER4]
Descent Production –
Supervision of audio production on behalf of Omni-Gaffer – 100%
Location Audio Mixer – Full shoot 3 days (100%)
Foley artist and editing – 80%
Production audio edit – 100%
Dialogue edit – 10%
Dialogue premix – 100%
Atmos and SFX – 100%
Dub Mix – 95%
Other productions –
Immort – Atmos / SFX – 30%
Immort – Foley Artist – 20%
Immort – Location Audio Mixer – 1 day (10%)
Feel Good – Foley Artist – 10%
Feel Good – Atmos / SFX – 20%
Remember – Atmos / SFX – 30%
Remember – Location Audio Mixer / Boom op – 1 day (10%)
Remember – Dub Mix – 10%
Tasks related to the company / group (Hourly, as not possible to quantify a percentage) –
Admin (consisting of booking and managing facilities / emailing / production meetings / collaborative quality control etc, as detailed elsewhere) – 32 hours
Meetings – 35 hours
Other related work –
Transportation of equipment to various locations for various productions.
Breakdown of hours worked –
Total Admin / Meets – 67
Total Creative – 123
Total Location – 52
Total Other – 2
Total Hours Worked – 244
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Breakdown of contribution to the project and hours worked – Contribution.
- [GR2] To organise and fulfil an operating strategy and schedule which deals with multiple productions simultaneously, and which maximises efficiency and minimises issues or risks to delivery.
- [GR3] To provide a professional standard of service in respect to location sound recording and post-sound design / mixing.
- [GR4] To conceive, compose, source and / or produce music to client specifications that synergistically supports the other components of their films.
- [GR5] To produce soundtracks comprising of foley, SFX, dialogue, music and atmospheres to client specifications that synergistically support the other components of their films.